9.0.0 | 3 Mar 2024 | The first release. I had to get something out because the due date was looming! Due to my slow upload speed, it technically went live after the jam was due. |
9.0.1 | 4 Mar 2024
| - Set game executable icon and some other metadata.
- Removed the version number from a couple files.
- They were causing more trouble than it's worth.
|
9.1.0 | 4 Mar 2024
| - Got the game running with an older version of Java.
- This enables me to use a workflow I'm already familiar with for reducing the size of the JRE that ships with the game.
- Increased the quality of the images.
- Previous versions shipped with more JPEG than I had intended.
- Removed the loading progress text from desktop builds.
- Previously it would always display 0% (unless maybe disk access was super slow) so it served no purpose.
- Changed animation speed of the bonus round transition when in test mode.
- It was previously too fast and too slow at the same time.
- Changed the version check API to use itch.io rather than my own server.
- This is simply easier, and it's a less suspicious place for the game to send a network request to.
- With the version numbering scheme x.y.z, it ignores the z value when deciding whether to notify about a version update.
|
9.2.0 | 4 Mar 2024
| - JAR version number can now be identified when running it from the command line.
- Exclude HTML5 version of corner.ogg from desktop builds.
- It actually does the thing now on game completion.
|
9.3.0 | 6 Mar 2024
| - Fixes a very big logic error in the cheat detection.
- Under the old logic, anyone who completed a bonus round was marked by the game as a cheater.
- Removed the message upon clicking the notification, since it hasn't been playing nice with the Java 8 JRE on Windows, or any JRE on Linux. The GBTK Spy can still be clicked in the taskbar.
- 2x size cursors now used for 1440p displays.
- This isn't an ideal solution to the HDPI dilemma. Might revert it later.
- Wallpaper substituted for file copy when not on Windows (still needs more work and builds are still Windows-only).
- When running on macOS, the cursor is now moved to the left side of the window title bar during the welcome transition instead of the right.
- Linux uses the same position as Windows, which may not work on all distros or all user preferences.
- The ANGLE library (for DirectX/Metal rendering) is now only used when running on 64-bit Windows or macOS.
- 3 Easter egg refinements.
- 1 Easter egg addition.
- Avoid multiplication by 0 if the game window ends up 0 in size.
- Visual effects such as screen shake can now be disabled with the
noEffects argument. - Games are now more accurately rendered in their larger size.
- Previously, they would oftentimes be 314x250 or 316x250 instead of 315x250.
- If you have begun playing the game, it will now ask for confirmation when exiting.
|
9.4.0 | 7 Mar 2024
| - Replaced the participant image's background with a radial gradient made in GIMP.
- It was obvious where it had been extended from a square aspect ratio and there were some odd lines in it that kept making me fear I had screen burn-in.
- The game will no longer confirm on exit, telling you there are only -1 games left to sort, during the opening transition.
|
Leave a comment
Log in with itch.io to leave a comment.