GBTK Sort changelog



VersionDateRelease notes
9.0.03 Mar
2024
The first release. I had to get something out because the due date was looming! Due to my slow upload speed, it technically went live after the jam was due.
9.0.14 Mar
2024
  • Set game executable icon and some other metadata.
  • Removed the version number from a couple files.
    • They were causing more trouble than it's worth.
9.1.04 Mar
2024
  • Got the game running with an older version of Java.
    • This enables me to use a workflow I'm already familiar with for reducing the size of the JRE that ships with the game.
  • Increased the quality of the images.
    • Previous versions shipped with more JPEG than I had intended.
  • Removed the loading progress text from desktop builds.
    • Previously it would always display 0% (unless maybe disk access was super slow) so it served no purpose.
  • Changed animation speed of the bonus round transition when in test mode.
    • It was previously too fast and too slow at the same time.
  • Changed the version check API to use itch.io rather than my own server.
    • This is simply easier, and it's a less suspicious place for the game to send a network request to.
    • With the version numbering scheme x.y.z, it ignores the z value when deciding whether to notify about a version update.
9.2.04 Mar
2024
  • JAR version number can now be identified when running it from the command line.
  • Exclude HTML5 version of corner.ogg from desktop builds.
  • It actually does the thing now on game completion.
    • ProGuard had broken it.
9.3.06 Mar
2024
  • Fixes a very big logic error in the cheat detection.
    • Under the old logic, anyone who completed a bonus round was marked by the game as a cheater.
  • Removed the message upon clicking the notification, since it hasn't been playing nice with the Java 8 JRE on Windows, or any JRE on Linux. The GBTK Spy can still be clicked in the taskbar.
  • 2x size cursors now used for 1440p displays.
    • This isn't an ideal solution to the HDPI dilemma. Might revert it later.
  • Wallpaper substituted for file copy when not on Windows (still needs more work and builds are still Windows-only).
  • When running on macOS, the cursor is now moved to the left side of the window title bar during the welcome transition instead of the right.
    • Linux uses the same position as Windows, which may not work on all distros or all user preferences.
  • The ANGLE library (for DirectX/Metal rendering) is now only used when running on 64-bit Windows or macOS.
  • 3 Easter egg refinements.
  • 1 Easter egg addition.
  • Avoid multiplication by 0 if the game window ends up 0 in size.
  • Visual effects such as screen shake can now be disabled with the noEffects argument.
  • Games are now more accurately rendered in their larger size.
    • Previously, they would oftentimes be 314x250 or 316x250 instead of 315x250.
  • If you have begun playing the game, it will now ask for confirmation when exiting.
9.4.07 Mar
2024
  • Replaced the participant image's background with a radial gradient made in GIMP.
    • It was obvious where it had been extended from a square aspect ratio and there were some odd lines in it that kept making me fear I had screen burn-in.
  • The game will no longer confirm on exit, telling you there are only -1 games left to sort, during the opening transition.

Known issues

  • When dragging a game to a cell that already has a game, while not in a bonus round, it isn't clearly marked that you can't do so.
  • Global install directory picks the x86 path for some reason.
  • Text fade-out doesn't work correctly.
  • Resizing the window at the wrong time will visually break the bonus round transition.

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